Thursday, June 26, 2008

Oh, But The Home Of The Future Is Sooooo 1939

The future home will probably be equipped with a number of control centers, from any one of which the homemaker can give her commands to appliances at work in the kitchen and laundry. Electric ranges already are equipped with automatic controls for temperature and cooking time, but there is no practical reason why these operations together with the other appliances cannot be controlled remotely from any room the house."

- Popular Mechanics "The Electrice Home of the Future," Aug, 1939
The folks at the Industry Standard have offered up a new predictive look at the home of future, this time projecting ahead to 2013. The "Home Of The Future" is a common thought experiment that allows futurists, engineers, artists and business people to trace a path to the present by looking backwards from the future (hey, that sounds familiar), and the Industry Standard offers an interesting guide.
t's 2013, and you've just come home from work. As you pull into the driveway, you reach into your pocket and swipe the screen of your smartphone with your thumb. Your garage door opens and the lights in your house turn on. The TV queues up the shows you missed while you were working late. Your favorite songs are following you from the living room to the kitchen. Then you stop. The phone blinks and warbles at you. The fridge says you forgot the milk.

Welcome home.

In the following pages, you'll be treated to a glimpse of the toys and technologies that will grace your home in the not-so-distant future. If you are like most people, you probably have already sampled some of them, but others -- such as automated home control and personal applications of cloud computing -- haven't made it into people's homes ... yet.
Check out the full article here

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Monday, June 2, 2008

Tell Me A Story... And It Better Be A Good One.

h/t to Slashdot for this...

Apparently, there're plans afoot to blend a Massively Multiplayer Online Role Playing Game (MMORPG) with a weekly TV show on the Sci-Fi Network in the US. Most of the reaction in the blogosphere have pointed towards this being ill-advised. I agree, but perhaps for different reasons than "It's gonna suck."

The thinking behind the plan is fairly obvious: Create so-called appointment viewing, or getting fans to watch a show as it's being broadcast, rather than on a DVR such as TiVo or from a Bittorrent, so that viewers must watch the advertisements. The MMORPG has the added benefit of providing engagement and continuity so that the show remains top of mind for the viewer base, and they feel particularly involved in the story.
Dave Howe, CEO of the Sci-Fi Channel commented:

"A television show that is on once a week isn't enough. The fans today want the experience to go beyond that. For example, we can tell them that there will be an alien invasion at a certain place in the game, at a certain time, and to be there with all their friends and be ready. The outcome depends on them. And then that battle will be part of the universe in the show."
Here's why it won't work... Simply put, viewers make bad writers. Part of the great experience of watching TV is to be led through a narrative, being surprised, horrified, and even disappointed. We WANT to talk about it at the watercooler, we WANT to blog about what a great (or crap) choice the writers and producers of the show have made.

The best shows on TV are those that don't have to listen to their fanbase, and that keep them guessing. It's also the reason that every choose your own adventure interactive TV show has failed.

For the foreseeable future, narrative TV will remain a lean-back experience, and as such, will require writers and producers to continue to take risks and deliver that ultimately elusive experience: innovation.

Links:
Slashdot | Sci-Fi Channel Merging TV Show with MMO
The original blog posting

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Thursday, May 8, 2008

Michael Geist on Canada's Wireless Crisis

Michael Geist's most excellent blog elucidates a point I made in a previous posting here; Namely, that the state of the wireless industry in Canada is a sad one, and that the lack of competition in the country is hurting our ability to innovate and compete on the world stage.
"In many ways, the iPhone saga merely confirmed what many Canadian consumers and businesses have known for some time. Mobile data pricing in Canada is among the highest in the world, creating a significant barrier to the introduction of new mobile services and causing many consumers to carefully ration their mobile use for fear of being hit with a hefty bill at the end of the month."
I was VERY surprised (and disappointed) to learn the following:
"The impact of uncompetitive pricing is felt beyond the consumer market. Last month, the World Economic Forum pointed to problems in the wireless market as a key reason for Canada's slipping global ranking for "network readiness" (Canada has moved from 6th worldwide in 2005 to 13th today). Canada ranked 75th in the number of mobile subscribers, trailing countries such as El Salvador, Kazahkstan, and Libya. It also lagged behind countries such as the United Kingdom, Singapore, Italy, Sweden, and Norway on mobile pricing."
Link

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Sunday, April 27, 2008

Death of the sitcom frees up 2,000 Wikipedias worth of cognitive capacity - Boing Boing

Nothing too crazy here, but I really like the sentiment:
"Cognitive surplus" [is] the idea that automation gave us an enormous amount of free time to think and cogitate, and that sitcoms and other light entertainment from the past century were a way of absorbing that surplus"
Link: Death of the sitcom frees up 2,000 Wikipedias worth of cognitive capacity - Boing Boing

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iPhone 3G coming to Canada?

The Toronto Star is now reporting that the 3G iPhone will be not only coming out this summer, but that Rogers will carry it. My favourite parts of the article had nothing to do with the iPhone per se, but rather with data pricing in Canada:
"It has been widely speculated that the stumbling block was Rogers' wireless data plans, which typically cost more than those offered by carriers in Europe and the United States – a disparity that critics blame on a lack of Canadian wireless competition.

As well, most of Rogers' wireless data plans have usage caps, with users charged by the megabyte if they go over their allotment.

"We're not fans of unlimited plans," Rob Bruce, president of Rogers' wireless division, told analysts during a February conference call."
I'm not one to tell a business that they shouldn't take whatever they can get. If they're in a position to charge that, and get it, then they should: It's what the market will bear. If I don't like it, my choice as a consumer should be to go elsewhere.

My lack of consumer choice in this matter, and this is the big one, these sky-high prices are actually hurting the wireless telcos! Why, do you ask? Well, first, they're not going to own this game forever, and people in Canada have long memories. Second, and more importantly, wireless data represents some of the biggest opportunities for innovation since Web 1.0, and these guys are the gate-keepers. I think that rather than squeezing the network for cash, they need to get as many people ON the network. It's only through tremendous girth that they will have value to big-boy wireless app (and I don't mean game) developers.

This means that it's also hurting Canada. Why? Not because we're funneling huge sums of cash to Rogers, rather, because a cottage industry of innovation around wireless application development SHOULD be happening here, in the great white northern home of RIM. Such an industry could pay off BIG for wireless providers - Consider, they control the network, they could demand a cut of all mobile commerce transactions for eBay sales - Snipe from your Samsung!

Instead, we're stuck with companies that would rather gouge us than encourage a fledgling industry that could help them make a lot of money in the future.

Link to Toronto Star Article

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